Scribbles of the Nautilis

Sunday, June 04, 2006

Haunting Ground...Next Post is MetroCon..when I rest..^^;

Not quite sure if you guys noticed while I was gone, but I was busy playing Haunting Ground and after that, I went to MetroCon, Florida's biggest anime convention. I wanna talk about Haunting Ground first before I get down to the nitty-gritty of this blog entry. Haunting Ground is a game made by Capcom. That's right. The same people who brought you MegaMan, and Resident Evil. Anyways...this game takes place in Europe, I think. Abou' our time. You take control of a girl named Fiona, who's trapped in her parents' castle after her parents died in a car crash (O_o Dun ask.) She's left with only some bedsheets to wear, and finds herself waking up in what seems to be a torture chamber. She does escape the room, only to find herself being chased by the giant and mentally challenged (no, I'm not kidding. He IS mentally challenged not to mention unstable) Debilitas aka Debi by me for short. She ducks him for a while, ending up in a guest room, only to find herself looking out the window and seeing a beautiful albino German shepherd named Hewie. He's trapped and in pain, so she helps him escape. This isn't the last she'll see of him, though. She finds solace in one room, where the maid, Daniella is waiting for her. The maid gives Fiona a set of clothes, and walks off to fix diner. And who's waiting and watching! DEBI! But, ah, who comes to her aid? C'est Hewie!! From this point in the game, you'll forge a bond between Hewie and Fiona. Hewie acts as both the brawn, and sometimes the brain, whereas Fiona is a rather vulnerable lady. She can only attack by kicking. She can, however, throw and set things. In addition, a lot of your time will be spent towards either fighting or hiding. By hiding, you can temporarily escape your pursuers. It's not best to hide in the same place all the time, because they will get smart and find you. Oh, one more thing about that....it's all unscripted. What's that? Unlike Resident Evil 3, pour exemple, where Nemesis pops up in certain rooms, your enemies in Haunting Ground will roam the castle as though they were real people in the sense that you never know where you'll find them; you'll know when they appear when the music fades, then switches to something different than the main "theme".It's best to keep Fiona away from them as much as possible, or not examine things like blood, or a scream, because she'll become easily frightened. It's a bit like Clock Tower since you have a "panic meter", but this meter can be seen in the way the screen shifts and in the controller as you can feel it syncopate with Fiona's heartbeat. The screen will become black and white, grainy...if you reach full-throttle panic mode, the only things you can do are run into just about everything (she'll be difficult to control) and call for Hewie (you don't want this, so use items if you can afford to calm her down). If you fall on the floor while in this mode, a hit from the enemy is a "Acta Est Fabula" (lit. Latin--"The Drama Has Been Acted Out") aka GAME FRICKN' OVER. It doesn't stop there, as you'll hear the laughter, or gurgling as they...do what they want with you. It's all just audio, luckily. O_o But Fiona, again, isn't alone...... You can control Hewie by various commands, such as sit, stay, come, and all that happy stuff. He acts like a real dog. You can even play fetch with him when you get the ball. The way you treat Hewie will be one of the determining factors in your game rank and ending (saving not included). My favorite character is Daniella. She's so pretty, depressing, and psychotic! =3

0 Comments:

Post a Comment

<< Home

 
Join Me!